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Cold Waters

Real-time naval combat with over 40 classes of ships.

Cold Waters is a naval battle simulation game made by Killerfish Games. Inspired by the 1988 classic “Red Storm Rising”, command a nuclear submarine in a desperate attempt to prevent “mutually assured destruction” when the Cold War gets hot and WWIII begins. After tracking a Soviet landing force bound for Iceland it is time to plan your attack. Do you silently close in to torpedo the landing ships and escape during the resulting chaos? Or strike with long-range missiles but risk counterattack from the enemy escorts? Thankfully, an arsenal of wire-guided torpedoes, anti-ship and cruise missiles and the occasional SEAL team are on board to keep the Iron Curtain at bay. You will be tasked with intercepting convoys, amphibious landings, insertion missions and battling it out with enemy warships, submarines and aircraft.

Game Info

Release Date: 5 June, 2017
Developer: Killerfish Games
Publisher: Killerfish Games
Genre: Indie, Simulation, Strategy
Rating: 78/100

Website of Cold Waters

Cold Waters

System Requirements

Minimum Specifications

OS: Win 7
CPU: Intel Atom
GRAPHIC: DirectX: Version 9.0c

Recommended Specifications

OS: Win 7 64
CPU: Core i5
GRAPHIC: DirectX: Version 9.0c

Game Features:

  • Real-time naval combat
  • Realistic sonar model
  • Over 40 classes of ships and submarines all meticulously researched
  • Authentic Soviet combat tactics
  • Dynamic Campaign where your performance matters

Cold Waters Trailer

Cold Waters Review

8.9 Total Score
Very Good

Cold Waters is a remake of the 1980's Microprose game Red Storm Rising, based on the Tom Clancy novel of the same name. It's a submarine game set in a "Cold War gone hot" scenario. You really have to use the different layers of ocean depth, enemy ship baffles, decoys, etc to be successful. Anyone who wants a change from their normal gaming routine of shooter clones and the like, come to Cold Waters! The game plays out as a small scale tactical game. The player assumes command of an individual SUB and seeks to engage maritime and land targets. The game also has an added component of sound modelling and sound signatures. The crew automatically identifies targets as the submarine moves closer to the target but the player can manually identify targets by matching frequency bands to known frequencies of Soviet ships. Bottom line; this is a great game for those who enjoy sub games without having to attend Navy Sub School. It is simple enough to be fun, and challenging enough for the hardcore sub fans.

Very Good
User Rating: 5 (1 votes)